Overview
Workshop on Animation & 3D Designing
This workshop is specially dedicated to those who dream to work in an environment full of colour and imagination and want their careers in a happening animation industry It also covers an overview of the 3D computer animation industry, Basic modeling techniques, Creation of materials & Texture maps, Basic lighting techniques, Basic camera manipulation, Hierarchy linking, Basic key framing techniques, Rendering and Basic designing techniques in animated movies. After the workshop participants will come up with a short 3D movie designed by them.
Charges Details
The charges for the workshop are 1000 /- per person inclusive of all taxes and training material.
Duration
We conduct workshops on two consecutive days. Each day has an eight hours session (in total 14 hours). This is properly divided into theory and hands-on sessions.
Also some time is exclusively left Interactive Session for Problem Discussion and discussing new ideas etc
The Faculty
The faculties are people from top academic institutions, industries and research institutions. They have experience in the industries at the same time had the best education in this field. In fact some of them are pursuing master and Doctorate at Top notch universities to build their knowledge base.
Certification
- International Certification from Robotech Labs Private Limited Certified by Professionals from IIT’s.
Course Details
Interactive session
o About MAYA
o Application of MAYA
GUI
o Introduction of different palettes
Creating Primitive shapes
o Polygon Primitives
o Nurbs Primitives
o Subdiv Primitives
Learning about Different modes of an object
o Vertex mode
o Edge Mode
o Face Mode
o Object Mode
o Learning about Mesh Flow
Familiarizing Tool Palette
o Rotate tool
o Scale tool
o Implimitation of these tools with shortcuts
Modeling
o Go through the ‘Edit Mesh’ menu
o Creating Interiors
o Learning to place Blueprints for higher modelling
Texturing , Lighting & Creating Camera
Texturing
o Hyper shade Palette
o Unwrap UV
Lighting
o Learning about different lights
o Simple lighting
o Three point lighting
Creating Camera
o Learning to use camera for production level
o Learning about camera settings
Simple rendering & Rigging
Simple rendering
o How to render image with different sizes
Rigging
o How to place bones
o How to assign controllers to bones
o Explaining the use of ‘Advance Biped’
Time Line & Animation
o Explaining what is animation with the help of persistence of vision
o Key frame animation
o frame by frame animation
o Camera Animation
o Object Animation
Character Animation , Project Maintenance & Advance Rendering
Character Animation
o Explaining Principles of Character Animation
o Creating Simple Walk
Project Maintenance
o How to create new Project & work in it
Advance Rendering
o Batch Rendering
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